Table of Contents
1.Introduction
- Introduction
- HouseModelLookAt
2.Intro to Thinking Particles
- Checklist-TPWorkflow
- Checklist-UserInterface
- Debugging
- FX SceneSetup
- Shortcuts
- Subsampling & Pivots
- SC VoxelGrid
- V-Ray Setup
3.Pre-Production
- Explaining our goal
- References
4.Asset Setup
- Naming & Organization
- Preparation & Cutting
5.TP Build
- Hierarchy Build_PART-1
- Hierarchy Build_PART-2
- Hierarchy Build_PART-3
- BuildingSim_PART-1
- BuildingSim_PART-2
- BuildingSim_PART-3
- Interior-Stairs
- Joints-DeformingObjects
- Friction & Dialing in_PART-1
- Friction & Dialing in_PART-2
- Notes & Feedback
- Details
- Cleanup
- Secondaries
- Remainder
- Skinning_PART-1
- Skinning_PART-2
- Skinning_PART-3
6.FumeFX
- AddingDust_PART-1
- AddingDust_PART-2
7.Rendering & Handoff
- Handoff
- Rendering
8.Compositing
- Compositing in Nuke
9.BlackBoxes
- BlackBoxes
10.Conclusion
- Conclusion
BONUS SECTION
Creating the Animation & Effects for TheHouseFX Teaser Trailer
- Bonus_Animation_PART-1
- Bonus_Animation_PART-2
- Bonus_Animation_PART-3
- Bonus_Animation_PART-4
- Bonus_Animation_PART-5