Table of Contents

1.Introduction

  • Introduction
  • HouseModelLookAt

2.Intro to Thinking Particles

  • Checklist-TPWorkflow
  • Checklist-UserInterface
  • Debugging
  • FX SceneSetup
  • Shortcuts
  • Subsampling & Pivots
  • SC VoxelGrid
  • V-Ray Setup

3.Pre-Production

  • Explaining our goal
  • References

4.Asset Setup

  • Naming & Organization
  • Preparation & Cutting

5.TP Build

  • Hierarchy Build_PART-1
  • Hierarchy Build_PART-2
  • Hierarchy Build_PART-3
  • BuildingSim_PART-1
  • BuildingSim_PART-2
  • BuildingSim_PART-3
  • Interior-Stairs
  • Joints-DeformingObjects
  • Friction & Dialing in_PART-1
  • Friction & Dialing in_PART-2
  • Notes & Feedback
  • Details
  • Cleanup
  • Secondaries
  • Remainder
  • Skinning_PART-1
  • Skinning_PART-2
  • Skinning_PART-3

6.FumeFX

  • AddingDust_PART-1
  • AddingDust_PART-2

7.Rendering & Handoff

  • Handoff
  • Rendering

8.Compositing

  • Compositing in Nuke

9.BlackBoxes

  • BlackBoxes

10.Conclusion

  • Conclusion

BONUS SECTION

Creating the Animation & Effects for TheHouseFX Teaser Trailer

  • Bonus_Animation_PART-1
  • Bonus_Animation_PART-2
  • Bonus_Animation_PART-3
  • Bonus_Animation_PART-4
  • Bonus_Animation_PART-5